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V1: Stone-Age Assets Published

  • Writer: DangerWeasel
    DangerWeasel
  • Jul 3, 2024
  • 2 min read

Updated: Jul 8, 2024


Some time ago I was looking for some new projects for DA, and heard that people wanted more primitive assets for Barbarians and Cavepeople. It sounded like a fun project, so I started assembling a list of assets I think could make a good collection. I've been working on it on and off for a bit now, and some of it is starting to come together, so hopefully it should be out in a few weeks. Inspiration is a hard thing to find sometimes - in this case I spent some time at the Burke Museum looking at skulls, searching online for examples of primitive huts, and rewatching Conan the Barbarian (right?). Anyways, I compiled the things I saw and came up with the following list of assets for an initial collection.





If there's something I missed, drop me a comment.

V1 Collection List: (published)


  • Flint Knife (done)

  • Flint Axe (done)

  • primitive bow

  • Flint Tipped Spear

  • Flint tipped arrows (done)

  • Mammoth Skull (done)

  • Mammoth Tusks (lying down, upright) (done)

  • Longhorn Bull skull (done)

  • Shaman Cow Skull Totem (done)

Holding: (done, but not published)

  • Primitive Bone Warhammer (done)

  • Primitive Bone Mace (done)

  • Spiked Barricade (2) (done)

  • Spiked Barricade Corner (done)

  • Bird Skull (done)

  • Bear Pelt (drying on rack) (done)

  • Bear Pelt (lying on ground) (done)

  • Shaman Circle Totems 2 (done)

In Progress:

  • Shaman Human Skull Totem

  • Shaman Voodoo Totem

  • Metal WarAxe (barbarian)

  • Shield(s) with Bear clan markings

  • Sabertooth tiger skull

  • Drying Fish on rack

  • Shaman Hut (removable Roof)

  • Hunter Hut (removable Roof)

  • Chief Hut (removable Roof)

  • Stones with Petroglyphs

  • Hand Drawings

  • Human Skull


Some photos for inspiration - from museums, the web, and midjourney.


Some WIP Shots of assets for the collection:




The huts are a bit intimidating TBH, but I'm going to mess with some cloth simulations to see if I can make it work...


Drop me a comment if you like where this is going or you have additional ideas...

 
 
 

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